Digital Form with Computational Means
How to Cite
Abstract
How computational technology start to take place and gradually become being heavily involved/implemented in the design process of architectural design.
In the architecture domain, not only the proportion of the assistance from computational techniques has been increasing exponentially, but also, the role they play has been gradually shifting from a supporting one to a generative one. No longer limited to being a complex mathematics calculator, computers, have become a ubiquitous necessity in our daily life and even influence the way we live. This, is especially true for the young generation who were born in this digital world, mainly referred to as the “Generation Z”. Business Insider, a fast-growing business media website, mentioned that “Gen Z-ers are digitally over-connected. They multitask across at least five screens daily and spend 41% of their time outside of school with computers or mobile devices, compared to 22% 10 years ago, according to theSparks & Honey report.” When Alan Turing first invented the room-sized “Turing Machine” to decipher Nazi codes, he couldn’t have expected that this giant machine could one day be put into one’s pocket and efficiently compute a million times more data. As compared to the era of tools, such as paper and pen, the computer, in today’s context has been heavily utilized and relied upon as a powerful instrument. This change is remarkable, considering the relatively short period of time, especially after 1981 when the first IBM personal computer was released (Mitchell, 1990). Architecture Design cannot be excluded from this inevitable technological tendency. Even the most conservative architecture firms are now required to deliver digital technical drawings to communicate amongst designers, clients, and construction firms in the present scenario. Incorporating computer technology in today’s context also provides young designers the opportunity to experiment with creating relatively complex geometry based architectural space. But before applying this powerful technology in architectural design, the crucial knowledge behind it that architects had to understand and realize was the manner and procedure of “Processing of Information”. Without information, the computer would be just lying on one’s desk as a useless cube, like a vehicle without a driver, or a body without a soul. The shifting roles of computer technology in architectural design are obviously defined by the manner of how designers interpret, digest and operate/process the streams of information flow.
References
Cache, B. (2012). Instruments of Thought: Another Classical Tradition. In C. O’Donnell (Ed.), The Cornell Journal of Architecture 9: Mathematics (pp. 17-26). New York: College of Architecture, Art, and Planning, Cornell University.
Carpo, M. (2012). Twenty Years of Digital Design. In M. Carpo (Ed.), The Digital Turn in Architecture 1992 – 2012 (pp. 8-14). New York: Wiley.
Dürer, Albrecht & Formschneider, H. Andreas (Nürnberg). (1525). Underweysung der Messung . German: Nürnberg.
Fox, Michael, & Kemp, Miles. (2009). Interactive Architecture. New York: Princeton Architectural Press.
Frazer, J. (1995). A Natural Model for Architecture/ The Nature of the Evolutionary Mode. In J. Frazer, An Evolutionary Architecture. London: Architectural Association.
Holland, J. H. (1998). Emergence: From Chaos to Order. Oxford: Oxford University Press.
Latour, B., & Yaneva, A. (2008). Give Me a Gun and I Will Make All the Buildings Move: An Ant’s View of Architecture. In R. Geister (Ed.), Explorations in Architecture: Teaching, Design, Research (pp. 80-89). Basel: Birkhäuser.
Leibniz, G. W. (1714). Monadology. (J. Bennett, Trans.) Continuum. Retrieved from http://www.earlymoderntexts.com/assets/pdfs/leibniz1714b.pdf
Lorenzo-Eiroa, P. (2013). Form:In:Form on the relationship between Digital Signifiers and Formal Autonomy. In P. Lorenzo-Eiroa, & A. Sprecher (Eds.), Architecture in Formation: On the Nature of Information in Digital Architecture (pp. 11-22). New York: Routledge.
Lorenzo-Eiroa, P., & Lynn, G. (2013). Interview and projects by Greg Lynn FORM. In P. Lorenzo-Eiroa , & A. Sprecher (Eds.), Architecture in Formation: On the Nature of Information in Digital Architecture (pp. 286-295). New York: Routledge.
Lynn, G. (1999). Animate Form. New York: Princeton Architectural Press.
McCullough, M. (2006). 20 years of scripted space. (M. Silver, Ed.) Architectural Design Special Issue: Programming Cultures, 76(4), 12-15.
Mitchell, W. J. (1990). A New Agenda for Computer-Aided Design. In M. McCullough, W. J. Mitchell, & P. Purcell (Eds.), The Electronic Design Studio: Architectural Education in the Computer Era (pp. 1-16). Cambridge: The MIT Press.
Novak, M. (1991). Liquid Architectures in Cyberspace. In M. Benedikt, Cyberspace: First Step (pp. 225-255). Cambridge: The MIT Press.
Oosterhuis, K. (2003). HyperBodies: Towards an E-motive Architecture. Basel: Birkhäuser.
Oosterhuis, K. (2006). Swarm Architecture II. In K. OOsterhuis, & L. Feireiss (Eds.), The Architecture Co-Laboratory: Game Set and Match II, on Computer Games, Advanced Geometries, and Digital Technologies (pp. 14-28). Rotterdam: episode publisher.
Reynolds, C. W. (1987). Flocks, herds and schools: A distributed behavioral model. Compute Graphics, 21(4), 25-34.
Snooks, R. (2013). Self-Organised Bodies. In Lorenzo-Eiroa P., & A. Sprecher (Eds.), Architecture in Formation: On the Nature of Information in Digital Architecture (pp. 264-267). New York: Routledge.
Sutherland, I. E. (1963). Sketchpad: A Man-machine Graphical Communication System. Cambridge: University of Cambridge.
Terzidis, K. (2006). Algorithmic Form. Oxford: Routledge.
Thompson, D. (1992). On Growth of Form. London: Cambridge University Press.